We can consider "apps" in this context as including websites and webtools. Last week I used a picture book via it's YouTube read-aloud. There are usually several versions available for any picture book, I like to make choices around the style of reading and a slide-show look. I mentioned I have been picking lots of picture books with emotional vocabulary or self-regulation themes. In this case, I liked this version of Good News, Bad News (Jeff Mack) also because the visuals were a little quick. It provided the opportunity for many stopping points targeting situational observation and use of association and causals:
"Now he has an umbrella, so that's good news. What do you think the bad news will be?"
"Hmm that went by kinda fast, what did you see as the good news there?"
One post activity suggested by Hoggan & Strong is an "art" activity! I set up a collaborative art activity with the group using Jamboard- an interactive/collab whiteboard that is part of the Google Suite (find it in your little "matrix" of Google Apps- upper right corner of Gmail, Drive etc). In cases where I have used Jamboard, I have just clicked on Share and made it editable to anyone with the link, then put that link in the chat of Zoom or Meet, and students navigated to it easily. In this case, I thought we could do a good news-bad news cause effect chain in a different setting- my students chose a supermarket, I started them off and it played out like this:
Here's the resulting Jam. It owes something to Nancy Tarshis, Ryan Hendrix, and Kari Palmer who presented a verbal play activity I once saw called "Yay! Oh No!" Our activity with some coaching involved:
-Student 1: The lights go out at the supermarket!
-Student 2: But good news- the rabbit has a flashlight
-Student 1: But then bad news, dinosaurs invade the supermarket.
-Me: But good news, they are herbivores and just wanted lettuce
-Student 2: Bad news- they have no money.
-Student 1: Good news- there's a cash machine
-Student 2: But it's broken!
-Student 1: a repairman comes (but we should make him an animal to fit the story)
And we all decided everyone gets money to shop!
The boys did well with this playful narrative activity!
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