Whenever including games or any situation where someone has to "go first," it can be a challenge even among students who don't have social learning challenges. We don't want these decisions to eat up our precious and limited therapy time. I do find that Social Thinking® and 5 Point Scales promote useful self-talk around this:
-Play involves 3 Parts: Setup, Play, Cleanup. Who goes first is part of setup and we don't want it to use up our time playing.
-Using a 5 Point Scale of Problems, going last should be thought of as a small or tiny problem.
However, we still sometimes come to a stalemate over who goes first.
Tap Roulette offers a free, quick, and fun solution that I think superior to the human-error-prone "Rock Paper Scissors" technique. Participants in whatever it is simply place one finger on the screen, tap PICK FINGER and after a roulette-style animation, a choice is made!
Tap Roulette also provides a fun way to work on categories; have students name items in a simple or complex category and run a contest to see which one "wins."
Friday, September 30, 2016
Tap Roulette- A useful therapy tool
Labels:
apps,
behavior management,
categories,
games,
play skills,
social pragmatics,
social thinking,
tools
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